Magic the Gathering released over 20 new mechanics in 2025. With an influx of new mechanics being released each year, it can be very difficult to keep up with the total pool of keywords in this game. Today’s post is focused on a decade old mechanic that I never see anyone play, Spell Mastery.

Spell Mastery is a mechanic that gives a bonus effect to an instant or sorcery for having two or more instant and/or sorcery cards in your graveyard. I have played many of these cards before and currently run Nissa’s Pilgrimage, Talent of the Telepath, and Animist’s Awakening in some of my decks.

One card in particular I want to call attention to is Dark Dabbling.

Dark Dabbling sees play in 5,930 decks, or 0.16% of decks

Without the Spell Mastery enabled, this card can save your commander or the best creature you control, then replace the spell with card draw. At its ceiling, you keep your entire board while everyone else is set back to zero!

Here’s a few things that I like about this card in particular:

  1. Regenerate protects tokens and keeps +1/+1 counter progress
    While mono black does have some effects that bring back your creatures that died this turn, tokens cease to exist when they hit the graveyard and all counter progress is lost.

    However, Regeneration is a replacement effect that says “The next time this permanent would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.” This replacement effect prevents creatures from leaving the battlefield for would be destruction or combat deaths.

  2. Can use as a politic piece by regenerating an opponent’s creature AND all of yours
    If Spell Mastery is online, you can use Dark Dabbling to regenerate an opponents creature, draw a card, AND regenerate all of your own creatures as well. The fact that this targets any creature is what allows for potential deals when a board wipe is cast. The target aspect can also cause this spell to fizzle if the creature is removed, but I have personally not run into this issue before.

  3. Two instants and/or sorceries is very easy to achieve
    Even in non-spellslinging decks, two instants or sorceries is very easy to achieve. A simple removal spell and ramp spell is all you need to enable this mechanic.

  4. Synergy with tap effects
    We’re now getting into really niche discussions, but for decks that care about your creatures being tapped, regenerating a creature taps it. If you’re in a multicolored deck that runs Kona, Rescue Beastie you could respond to spot removal by regenerating Kona, which would cause it to be tapped to enable the Survivor mechanic. Like I said, pretty specific, but it does synergize with the decks that care about something like this.

If you’re in a mono black or Rakdos deck that always struggles against board wipes, I absolutely recommended giving this card a shot. If you are playing white, blue, or green, I think there are a plethora of other options that are better, but the politic potential and card draw can have their appeal. I’d love to hear if there are any other Spell Mastery cards you enjoy playing!

This Week’s Reader Pet Card Highlight

This week’s Reader Pet Card / Unpopular Card Highlight comes from Scott C, who shared Dryad’s Revival ($0.17) as a favorite underrated card that not enough people play, and Last Stand ($0.32) as their pet card.

Here’s what Scott had to say about these picks:

Dryad’s Revival: “You can mill to your heart's content and always be able to grab the thing you need from the yard.”

Last Stand: “I built a deck around playing it over and over. It provides so much value!”

The fact that Dryad’s Revival has flashback is a nice touch for mill decks. Even if you mill it, you can still cast it to recur your key pieces when most needed. And I’ve always wanted to see someone cast Last Stand. With the number of triomes, surveil lands, and dual lands that see play, there’s a lot of potential to “double dip” in the effects Last Stand gives for each land type!

Get highlighted: Each week, I’ll feature one reader’s favorite underrated card and/or pet card. Want to share yours or know a friend who would? It only takes a minute 👉 Submit your favorite card here

Jumps of the Week

Here were the three biggest price increases in the MTG world this week, in case you missed them:

  1. Boomerang Basics: jumped from $0.48 → $4.99 (+940%)

  2. The Legend of Kuruk: jumped from $5.50 → $28.59 (+420%)

  3. Catalyst Stone: jumped from $4.49 → $18.68 (+316%)

What was your favorite set released this year?

There were 6 new sets released in 2025: Innistrad Remastered (Jan. 24), Aetherdrift (Feb. 14), Tarkir: Dragonstorm (Apr. 11), Final Fantasy (June 13), Edge of Eternities (Aug. 1), Marvel's Spider-Man (Sept. 26), and Avatar: The Last Airbender (Nov. 21).

I enjoyed all of the sets (yes, including Aetherdrift and Spider-Man), but if I had to pick a favorite, I think I’d choose Tarkir Dragonstorm. I loved the precons, the art, and the mechanics in the set, especially Endure, Flurry, and Renew. What about you? What was your favorite set released this year?

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